Saturday, April 9, 2011

'Rift' takes on 'World of 'Warcraft'

(CNN) -- In the world of massive multi-player online role-playing games (MMORPG), "World of Warcraft" is the gold standard with more than 12 million subscribers as of October 2010.
With their most recent expansion release, it seems Blizzard's hold on the market would grow even tighter.
However, another game company is armoring up and entering the MMORPG arena.
And it comes with a dig at the online gaming giant, calling out its fictional home planet in ads: "We're not in Azeroth anymore."
"Rift" (Trion) is set on Telera, a world that apparently is a nexus of sorts for different planes of existence. These other worlds invade Telera through physical rifts and allow monsters to attack important cities and people. As a player, your job is to stop it from happening.
Players get to choose from two factions, Guardians and Defiants. Each has their own races and tactics to employ during the game and both can choose from four classes (warrior, mage, rogue, and cleric).
The two factions aren't necessarily battling each other, but are trying to show which way is the best to save the world.
Skills are built up using "souls," which unlock powers and allow gamers to customize their characters as they match their style of play.
A character can have multiple soul systems so they can change their abilities as needed.
Executive producer Scott Hartsman said the initial idea was not to create a new MMORPG, but to create a new gaming technology that would allow Trion to build games in different ways.
"There were visions for some slightly less-formed ideas for what the game would eventually be," Hartsman said.
"It was all about ... 'Think of all the cool stuff we could build if we had technology that would let us do 500 players in one place, 1,000 players in one place, big events that start up and shut down on their own. A world that is truly alive.' "
Hartsman said the technology had to be created first before they could figure out what to do with it. Trion was looking for something that was social, dynamic and fun that would utilize their design to the fullest.
The ability to track online players' locations and keep tabs on their actions led the team to develop a fantasy MMORPG. Trion CEO Lars Butler said choosing the fantasy genre ultimately was an obvious decision.
"Because of the technology (we built), we wanted to take on the most established online gaming category first," Butler said.
"We felt we had what it takes to substantially address some of the shortcomings that this genre still has."
Trion servers are broken down by function, unlike other games in which servers are devoted to particular locations in the game. For example, they use a set of servers to handle non-player character functions in the world, a different set of servers to handle encounters with "bosses," and another set that handles functions directly involving the players' characters.

Canadian ISP Rogers Throttling 'World of Warcraft'

Canadian ISP Rogers Communications last week admitted that it is throttling activity on Blizzard's "World of Warcraft" gaming platform due to a "problem" with its traffic management.
A fix for the problem, however, is not due until June. Until then, Rogers has suggested that users switch off all peer-to-peer connections while gaming on "World of Warcraft."
"Our tests have determined that there is a problem with our traffic management equipment that can interfere with World of Warcraft," Rogers wrote in a March 22 noteto the Canadian Radio-television and Telecommunications Commission (CRTC). "We have been in contact with the game manufacturer and we have been working with our equipment supplier to overcome this problem."
The note was posted online by OpenMedia.ca, a non-profit, pro-open Internet group in Canada.
Rogers said it made a change to its software to fix the problem, but a recent change to the game "created new problems" and a second software modification is necessary. That, Rogers said, "will not be ready until June."
Rogers said that it has determined that the problem only occurs when consumers are using P2P file-sharing apps while running WoW. "Therefore we recommend turning off the peer-to-peer setting in the World of Warcraft game and ensuring that no peer-to-peer applications are running on any connected computer," Rogers said.
The admission from Rogers came after the CRTC wrote to the company in late February about complaints it had received from WoW users. CRTC noted that ISP activities "that result in a noticeable degradation of time sensitive audio or video traffic require prior Commission approval."
Canada has open Internet regulations that prohibit ISPs from blocking specific applications. An ISP could slow down all of its traffic during peak times, for example, but could not discriminate against specific services or apps like World of Warcraft.
U.S. net neutrality rules got started in a similar manner when Comcast was accused of blocking access to P2P sites like BitTorrent during peak hours. Comcast said it delayed traffic during peak times, but denied blocking.
In one complaint received by the CRTC, customer Teresa Murphy said she had experienced slow downs since at least November, and was not connected to a P2P network while gaming.
"I've been affected by this (along with MANY other Rogers users) because Rogers' filters are picking up several very low bandwidth-intensive games incorrectly as P2P activity," Murphy wrote. "I don't use P2P at ALL, and yet I'm still affected by this issue because Rogers sees my gaming traffic incorrectly as P2P."
OpenMedia.ca has teamed up with the SaveOurNet Coalition to push the CRTC to conduct regular audits of ISPs.
"The rules are as follows: ISPs cannot slow down (throttle), speed up, or block Internet traffic specific to any content or application. However, the onus to ensure ISPs' compliance with these rules has been placed solely on Canadian consumers," OpenMedia wrote in a blog post last week. "Rather than taking comfort in the fact that Canada has some of the world's strongest Internet openness rules, Internet users like the World of Warcraft gamers must constantly be on guard to protect their online activity from the threat of discriminatory practices."

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